Its taken me a while but ive done it! The stegadon is such an amazing model, everytime i look at it i find another detail to paint!
Also been working on the Slann today, finished most of his palanquin (just have the critters to paint) and base coated the Slann himself. Managed to get the palanquin stuck on level too, all id id was jab a blob of greenstuff and superglue up the hole and balance him very carefully onto his flying stand. Used a few paint pots to keep him level until the greenstuff dried overnight and voila, a very stable and non-wonky slann!
Its been a while, but my 2000 point purple army of doom lizardmen is finally built and sprayed! Been a bit mental this last month so haven't done as much hobby as I would like. Things are starting to settle down now finally so should get back on track.
Anyway, sorry about the naff photo, i didn't really have chance to set up a light box and whatnot:
My 2000 points army of doom consists of:
Lord Kame-hameha, Slann Mage Priest - (Level 4, Lore of Life, The Focussed Rumination, Focus of Mystery, Battle Standard Bearer, Cupped Hands of the Old Ones
Skink Priest - Level 1, Lore of Heavens, Ancient Stegadon (with Engine of the Gods)
Saurus Warriors (20) - Full Command
Saurus Warriors (20) - Full Command
Temple Guard (20) - Full Command, Venom of the Firefly Frog
Chameleon Skinks (8)
Chameleon Skinks (8)
Had 2 games with versions of this list and think I've almost cracked it, true I lost both the games... but gained valuable data in doing so! Few tweaks I need to do for future games though, one of which is to swap Cupped Hands for either a Dispel Scroll or find 5 points from somewhere and swap it for Becalming Cogitation. The reason I lost the last game was due to the fact that my opponent (you know who you are) pit of shaded my slann during the 2nd turn before i could us him to buff my saurus line for the impending combat, or at least attempt to dwellers bellow a unit. You would think a Level 4 wizard would be enough magic defence, but I was wrong! Anyway, I honestly do not see a need for Cupped Hands, you WILL have throne of vines up most of the time, and in all the games of had of 8th edition i have never actually seen a miscast!
Planning to wash and drybrush the army this week, completing the basecoat, then on to the arduous task of painting all the scales individually... fun!
For those who are like me and cringe whenever we hear someone say 'just green-stuff it', total model conversions are difficult. So I was surprised when I found myself wanting to convert some regular skinks into chameleons. This is because the metal models are HORRIBLE, and at £8.50 for 3, my planned twin units of 9 would come to a mammoth £51... plus you only get 3 poses!
So I ventured into this escapade the only way i knew how, the easy route. Simply put, I used a hair-dryer to bend the skinks tail so that it was curly, and green-stuffed the googly eyes by rolling a small ball, placing it over the current skink eyes, and pressing a round file into it (slightly to the front of the ball so it doesn't look too weird). Took me no time at all to convert 18 models!
Here's my attempt anyway:
Simple, but effective.
Watch out for the rest of my 2,000 points lizardmen army of doom soon, going to finish building them this weekend and get the purple on! It would be 3000 points but ive been restricted in my model purchasing until i have finished my Blood Angels, bloody women!
Hi everyone, thought i'd give you a quick tutorial on how to paint Power Weapons VERY fast. If your like me, you don't leave home without at least half a dozen in your army.
Step 1: Base-coat with Necron Abyss
Step 2: Paint blade edges with Enchanted Blue, then paint relatively thick lines in a 'lightning' pattern across the blade with the Enchanted Blue also. You can start the pattern at the 'power emitters' to give your lightning a source and work your pattern from that. Don't go to crazy, you want to see the Necron Abyss still.
Step 3: Go over the blade edges with a thin line of Ice Blue, then paint thin lines of Ice Blue over the blade in a similar 'lightning' pattern. Make sure you do not follow the exact same pattern as the previous step, this will give your blade a more 'chaotic' feel, and some depth.
Step 4: Wash the entire blade with Asurmen Blue
This takes no time at all to do, and can be used on other 'Power' based weapons, such as lightning claws or blood talons:
Hope you enjoyed this quick post. More lazy painting tutorial to come!
The game against Si last night didn’t exactly go to plan… i lost. Of course i could use the excuse that this was my first proper 8th edition game, but then we would be missing out on all the other excuses i could have used, namely:
1. The Mission. Battle for the Pass is the WORST mission for warriors of chaos, especially against High Elves. It took me 3 turns to even get close to his front lines as he (being the true pansy elf player he is) deployed far within his 24” deployment zone (for those that don't know, Battle for the Pass is played long ways with both players deploying on the short edges of the board). The way we had to deploy also made the chaos force very cramped indeed, making it hard to manoeuvre.
2. The Mysterious Terrain. Really not sure about the new mysterious terrain rules, its probably a bit too random for my liking. An example: A unit of high elf spearmen overran into a wood, which turned out to be the freaky fungus one which makes them stubborn. They then preceded to get charged by a unit of warriors, a warshrine, and a unit of marauders in the flank. Thanks to being stubborn they held for 2 turns before being wiped out! This held up half of my troops from reaching the elven battle line at all, leaving my other troops unsupported and cost me the game. True i should have probably charged the warriors into them and let them sit there for 3 turns chopping away at the spearmen on their own, but i didn't want them to be tied up – so charging everything in the vicinity seemed a good plan at the time…
Also that bloody Wyrding Well! Si sat his unit of swordmaster on top of it. My hellcannon managed an amazing shot that killed 11 (!), only for him to drink from the well and recover 8! Of course this unit of swordmasters then charged my unsupported warrior unit.
3. No Final Turns. By the turn turn 4 ended, it was 11pm. I had to get up for work at 6am so really had to call it a night. Unfortunately the final few turns are where chaos makes up its victory points (especially as the distance between the armies was so great).
4. High Elves I think that says it all… Always strikes first, re-roll all hits, fight in an extra rank, cheap magic items, obscenely powerful elite infantry… Ouch. Some may argue that their army is too expensive, but they cant say much when a unit of knights (230 points) is destroyed by a 100 point bolt thrower in one turn…
5. Bad Rolls
I know its the age old excuse, but i really did have BAD rolls. Every single roll Si made had a 6 in it, I'm pretty sure i didn't see a 6 during my entire game. Sometimes the Dice Gods just aren't on your side.
All in all, not a very good game for chaos. Anyway, rant over. I’m building up a lizardmen army at the moment, so let see if high elves can handle the servants of the old ones! May put up some photos of my stegadon (hopefully finished) this sunday if i get time.
Thought I'd get this blog rolling and post a few photos of the army I'll be kicking Si’s arse with tonight (don't worry I'm not going to upload ALL of it, only the shiniest models).
Meet Sorcerer Rashaverak, the Plaguehost. He’s a Level 2 Nurgle dude with the staff of channelling, basically a backup caster if my Level 4 Tzeentch on disc every fails, and he’s not that bad in combat either!
Next is Exalted Hero Asarok, the Condemner. His job is to sit with my unit of knights and hit the flanks of those already in combat with my Warriors. He’s also got a nasty surprise against High Elves with his ASF sword, meaning he gets to hit first! Something i doubt a High Elf player is used to.
And last, but certainly not least, is my converted Chaos Giant. The only reason I'm taking him is because he looks cool, as he’s probably going to drop dead to bolt throwers/spells/archers in the 1st turn.
So there it is. Got the blog off to a good start. I'm working on my Blood Angels and Lizardmen armies at the moment, so expect updates on those! I've invited quite a few other people to post blogs on the site, so you should be hearing from them pretty soon.